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    <loc>https://richardhorne.graphics/resume</loc>
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    <loc>https://richardhorne.graphics/home/terrain-pipeline</loc>
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      <image:title>Home - Terrain Pipeline</image:title>
      <image:caption>Finalized seaside terrain biome ready for runtime after fulfilling aesthetic and performance requirements.</image:caption>
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      <image:title>Home - Terrain Pipeline</image:title>
      <image:caption>Editable terrain wireframe. This phase allows quick iteration between multiple designers and artists.</image:caption>
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      <image:title>Home - Terrain Pipeline</image:title>
      <image:caption>Processed terrain wireframe and chunk selection. The vertices have been equally distributed and chunked for consistent, efficient rendering performance.</image:caption>
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      <image:title>Home - Terrain Pipeline</image:title>
      <image:caption>Material texture array inputs, shown in atlas form. These control, albedo, normal, and combo maps allow many materials to be represented efficiently per terrain.</image:caption>
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      <image:title>Home - Terrain Pipeline</image:title>
      <image:caption>Finalized quarry terrain biome ready for runtime after fulfilling aesthetic and performance requirements.</image:caption>
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      <image:title>Home - Terrain Pipeline</image:title>
      <image:caption>Finalized volcano terrain biome ready for runtime after fulfilling aesthetic and performance requirements.</image:caption>
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    <loc>https://richardhorne.graphics/home/fluid-rendering</loc>
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    <lastmod>2023-02-27</lastmod>
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    <loc>https://richardhorne.graphics/home/wind-shader</loc>
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